Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.00 vs 0.75 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Kills / min
0.12 vs 0.07
73 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
CC seconds / min
1.9 vs 1.3
100 of 100 against supports. Keep it; it is part of how the games get won.
Wards cleared / game
9.5 vs 7.4
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 52 of 100, built on 7.7 wards cleared a game and 3.8 control wards a game. Objectives trails at 23, with 0.7 epic monsters a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.