Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
10 gamesFarmingStart here
Gold / min
368 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.0 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
732 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 59 of 100, built on 0.18 deaths a minute and 9% time spent dead. Farming trails at 33, with 5.8 CS a minute.
Among mid laners
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.