Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season189 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
4.8 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
52% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Wards cleared / game
10.1 vs 7.3
85 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 55 of 100, built on 7.2 wards cleared a game and 2.07 vision score a minute. Utility trails at 34, with 0.9 CC seconds a minute.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
This season, in your wins 9.8, in your losses 3.8 · 98W 91L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
This season, in your wins 49%, in your losses 47% · 98W 91L