Playstyle
15 games
Playstyle radar
15 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
749 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.3 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.46 vs 0.27
100 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
CS / min
8.3 vs 6.9
100 of 100 against junglers, and it matters: the better half of junglers wins 67% of games, the other half 33%.
Gold / min
558 vs 462
100 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 85 of 100, built on 26% team damage share and 996 damage a minute. Objectives trails at 28, with 627 objective damage a minute.
Among junglers
junglers with above-median objective damage a minute win 80% of games; below it, 20%.
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
junglers with less time spent dead than the median win 71% of games; with more, 29%.