Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season179 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally saves / game
0.32 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
70 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
CC seconds / min
1.6 vs 1.3
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 60 of 100, built on 6.0 control wards a game and 2.45 vision score a minute. Utility trails at 38, with 56 heals + shields a minute.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 2.5, in your losses 1.2 · 84W 95L
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
This season, in your wins 0.35, in your losses 0.20 · 84W 95L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 58, in your losses 59 · 84W 95L