Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
9
of 100
Damage
Damage per minute and share of the duo's damage
12
of 100
Frontline
Damage soaked and mitigated for the duo
36
of 100
Utility
Healing and shielding for the duo
60
of 100
Control
Crowd control uptime and immobilizations
62
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
974 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Frontline
Damage mitigated / min
2003 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 62 of 100, built on 2.7 CC seconds a minute and 38.0 immobilizations a game. Placement trails at 9, with 4.5 average placement.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median team damage share win 41% of games; below it, 26%.