Playstyle radar
28 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Frontline
Damage soaked and mitigated for the team
36
of 100
Utility
Healing, shielding and lockdown for allies
61
of 100
Mechanics
Skillshots landed and dodged, casting tempo
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
28 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Multikills / game
1.61 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Skillshots hit / min
3.1 vs 2.2
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 61 of 100, built on 33.9 immobilizations a game and 83 heals + shields a minute. Frontline trails at 36, with 1002 damage mitigated a minute.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 23%, in your losses 29% · 16W 12L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.50, in your losses 1.75 · 16W 12L