Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season150 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.51 vs 0.61 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.07 vs 0.14 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
806 vs 701
75 of 100 against Master+ Nasus players, and it matters: the better half of Nasus mid laners wins 60% of games, the other half 40%.
First blood rate
7% vs 0%
71 of 100 against Master+ Nasus players, and it matters: the better half of Nasus mid laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 56 of 100, built on 10% time spent dead and 0.20 deaths a minute. Vision trails at 25, with 0.3 control wards a game.
Among mid laners
Nasus mid laners with above-median epic monsters a game win 68% of games; below it, 36%.
This season, in your wins 1.7, in your losses 0.5 · 85W 65L
Nasus mid laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 0.72, in your losses 0.60 · 85W 65L
Nasus mid laners with above-median control wards a game win 54% of games; below it, 48%.
This season, in your wins 0.3, in your losses 0.1 · 85W 65L