Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.11 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
68 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
CC seconds / min
1.9 vs 1.3
99 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 8% time spent dead and 0.21 deaths a minute. Objectives trails at 26, with 0.9 epic monsters a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.