Playstyle radar
54 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
78
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
54 gamesVisionStart here
Vision score / min
0.50 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
328 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.9 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.29 vs 0.19
91 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
466 vs 412
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Damage / min
994 vs 807
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 79 of 100, built on 984 damage a minute and 25% team damage share. Vision trails at 12, with 0.55 vision score a minute.
Among top laners
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
In your wins 0.55, in your losses 0.54 · 33W 21L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 410, in your losses 280 · 33W 21L
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.
In your wins 1.3, in your losses 1.0 · 33W 21L