Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
28 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.8
90 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Objective damage / min
1140 vs 930
79 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Damage / min
814 vs 705
71 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: damage peaks at 56 while vision sits at 42, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
In your wins 10%, in your losses 13% · 17W 11L