Playstyle radar
14 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
14 gamesFarmingStart here
CS at 10 min
49.0 vs 67.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
1.8 vs 1.0
100 of 100 against Platinum Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 32%.
Objective damage / min
806 vs 413
100 of 100 against Platinum Darius players, and it matters: the better half of Darius top laners wins 75% of games, the other half 25%.
Gold / min
460 vs 414
80 of 100 against Platinum Darius players, and it matters: the better half of Darius top laners wins 70% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 69 of 100, built on 3.6 solo kills a game and 0.27 kills a minute. Vision trails at 16, with 0.41 vision score a minute.
Among top laners
Darius top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Darius top laners with fewer deaths a minute than the median win 68% of games; with more, 31%.
Darius top laners with less time spent dead than the median win 66% of games; with more, 34%.