Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
1.1 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
599 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Kill participation
58% vs 50%
93 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
22% vs 19%
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 56 of 100, built on 9% time spent dead and 0.19 deaths a minute. Objectives trails at 23, with 0.9 epic monsters a game.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.