Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
201 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.47 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.7 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.31 vs 0.24
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Epic monsters / game
1.3 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Kill participation
48% vs 43%
75 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 65 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 9, with 0.45 vision score a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.