Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
82
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
477 vs 417
94 of 100 against Diamond Warwick players, and it matters: the better half of Warwick top laners wins 70% of games, the other half 34%.
Turret plates / game
13.7 vs 9.7
87 of 100 against Diamond Warwick players, and it matters: the better half of Warwick top laners wins 75% of games, the other half 31%.
Objective damage / min
558 vs 384
86 of 100 against Diamond Warwick players, and it matters: the better half of Warwick top laners wins 73% of games, the other half 30%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 81 of 100, built on 76.4 CS at 10 min and 7.9 CS a minute. Vision trails at 31, with 0.0 control wards a game.
Among top laners
Warwick top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.0, in your losses 0.0 · 42W 24L