Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
46
of 100
Damage
Damage per minute and share of the duo's damage
33
of 100
Frontline
Damage soaked and mitigated for the duo
26
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
30
of 100
Mechanics
Skillshots landed and dodged
37
of 100
last 60season118 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2080 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Damage / min
1361 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 51 of 100, built on 58 heals + shields a minute and 58 ally heal + shield a minute. Frontline trails at 26, with 9% damage taken share.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.1, in your losses 1.2 · 57W 61L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 3669, in your losses 1359 · 57W 61L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1936, in your losses 954 · 57W 61L