Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
60 gamesDamageStart here
Damage / min
583 vs 665 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
227 vs 273 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.0 vs 8.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
0.91 vs 0.77
72 of 100 against Master+ Shen players, and it matters: the better half of Shen top laners wins 55% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 69 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 6, with 16% team damage share. That is the Warden trade: damage is not where this class wins games.
Among top laners
Shen top laners with above-median damage a minute win 58% of games; below it, 44%.
This season, in your wins 630, in your losses 511 · 30W 32L
Shen top laners with above-median objective damage a minute win 72% of games; below it, 30%.
This season, in your wins 513, in your losses 213 · 30W 31L
Shen top laners with above-median turret plates a game win 77% of games; below it, 28%.
This season, in your wins 11.0, in your losses 3.3 · 30W 32L