Playstyle radar
18 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
18 gamesObjectivesStart here
Objective damage / min
49 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
3.0 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 0.19 deaths a minute and 8% time spent dead. Objectives trails at 29, with 159 objective damage a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.