Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season159 games
What to work on
60 gamesFarmingStart here
CS / min
6.6 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
73.8 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.37 vs 0.25
93 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1001 vs 862
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
462 vs 433
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 968 damage a minute and 25% team damage share. Farming trails at 37, with 6.5 CS a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.8, in your losses 6.7 · 77W 82L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.1, in your losses 0.0 · 77W 82L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 73.6, in your losses 65.2 · 77W 82L