Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.7 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
1.7 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
3.3 vs 2.8
71 of 100 against junglers, and it matters: the better half of Platinum junglers wins 83% of games, the other half 29%.
Vision score / min
1.22 vs 0.96
80 of 100 against junglers, and it matters: the better half of Platinum junglers wins 54% of games, the other half 45%.
Control wards / game
4.4 vs 1.8
82 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 66 of 100, built on 3.7 control wards a game and 1.10 vision score a minute. Farming trails at 23, with 5.9 CS a minute.
Among junglers
Platinum junglers with above-median CS a minute win 66% of games; below it, 33%.
Platinum junglers with above-median turret plates a game win 76% of games; below it, 28%.
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.