Playstyle radar
22 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
74
of 100
Damage
Damage per minute and share of the duo's damage
52
of 100
Frontline
Damage soaked and mitigated for the duo
67
of 100
Utility
Healing and shielding for the duo
18
of 100
Control
Crowd control uptime and immobilizations
50
of 100
Mechanics
Skillshots landed and dodged
32
of 100
What to work on
22 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.4 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Mechanics
Skillshots dodged / min
3.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
5 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
3.0 vs 3.5
74 of 100 against Arena players. Keep it; it is part of how the games get won.
Damage taken share
13% vs 11%
79 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 74 of 100, built on 50% top-2 rate and 3.0 average placement. Utility trails at 18, with 5 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.