Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
22 gamesAggressionStart here
Kills / min
0.12 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
731 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Turret plates / game
14.0 vs 10.0
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 71 of 100, built on 1.7 epic monsters a game and 471 objective damage a minute. Aggression trails at 33, with 0% first blood rate.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.21, in your losses 0.15 · 12W 10L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 2.1, in your losses 1.1 · 12W 10L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 827, in your losses 830 · 12W 10L