Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
917 vs 743
88 of 100 against Master+ Darius players, and it matters: the better half of Darius top laners wins 61% of games, the other half 38%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 66 of 100, built on 3.2 solo kills a game and 0.29 kills a minute. Survivability trails at 23, with 0.26 deaths a minute.
Among top laners
Darius top laners with fewer deaths a minute than the median win 68% of games; with more, 31%.
This season, in your wins 0.23, in your losses 0.32 · 43W 36L
Darius top laners with less time spent dead than the median win 66% of games; with more, 34%.
This season, in your wins 12%, in your losses 15% · 43W 36L
Darius top laners with above-median epic monsters a game win 68% of games; below it, 32%.
This season, in your wins 1.0, in your losses 0.2 · 43W 36L