Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
381 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.7 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
6% vs 11%
100 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Deaths / min
0.13 vs 0.22
98 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 86 of 100, built on 6% time spent dead and 0.14 deaths a minute. Vision trails at 29, with 0.3 control wards a game.
Among top laners
top laners with above-median kills a minute win 63% of games; below it, 37%.
top laners with above-median gold a minute win 68% of games; below it, 32%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.