Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.1 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.34 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
6.5 vs 4.3
85 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 76% of games, the other half 29%.
Solo kills / game
2.8 vs 1.4
100 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 56% of games, the other half 47%.
First blood rate
17% vs 8%
72 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 58% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 63 of 100, built on 2.4 solo kills a game and 20% first blood rate. Survivability trails at 6, with 16% time spent dead.
Among junglers
Warwick junglers with above-median CS a minute win 67% of games; below it, 35%.
Warwick junglers with fewer deaths a minute than the median win 75% of games; with more, 27%.
Warwick junglers with less time spent dead than the median win 72% of games; with more, 29%.