Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
709 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Control wards / game
2.9 vs 0.3
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 61 of 100, built on 3.2 control wards a game and 0.80 vision score a minute. Survivability trails at 21, with 16% time spent dead.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.