Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
9.0 vs 6.1
88 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Ally heal + shield / min
267 vs 101
79 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Heals + shields / min
267 vs 101
79 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 59 of 100, built on 1.4 CC seconds a minute and 241 ally heal + shield a minute. Aggression trails at 35, with 0.2 solo kills a game.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.