Playstyle radar
18 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
913 vs 807
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
First blood rate
22% vs 11%
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 60 of 100, built on 913 damage a minute and 25% team damage share. Vision trails at 18, with 0.52 vision score a minute.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.