Playstyle radar
12 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.0 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.15 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Control wards / game
3.1 vs 1.5
74 of 100 against Emerald Zac players. Keep it; it is part of how the games get won.
Kill participation
60% vs 55%
72 of 100 against Emerald Zac players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 52 of 100, built on 2.8 control wards a game and 3.9 wards cleared a game. Damage trails at 12, with 15% team damage share.
Among junglers
Zac junglers with above-median CS a minute win 67% of games; below it, 34%.
Zac junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
Zac junglers with less time spent dead than the median win 74% of games; with more, 28%.