Playstyle radar
34 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
34 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.18 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
CC seconds / min
1.7 vs 1.3
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 62 of 100, built on 643 damage a minute and 17% team damage share. Vision trails at 24, with 1.67 vision score a minute.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.6, in your losses 0.3 · 14W 20L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.01, in your losses 1.43 · 14W 20L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 6%, in your losses 12% · 14W 20L