Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.22 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
182 vs 93
95 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Turret plates / game
8.8 vs 6.2
85 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Kill participation
63% vs 54%
97 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 67 of 100, built on 412 objective damage a minute and 10.7 turret plates a game. Survivability trails at 27, with 0.29 deaths a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.