Playstyle
22 games
Playstyle radar
22 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
22 gamesVisionStart here
Control wards / game
1.2 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.28 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
75 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.17 vs 0.22
78 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Turret plates / game
7.1 vs 5.7
70 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 30, with 1.0 control wards a game.
Among supports
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 0.4, in your losses 1.5 · 10W 12L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.11, in your losses 1.98 · 10W 12L
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 109, in your losses 157 · 10W 12L