Playstyle radar
55 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
55 gamesVisionStart here
Vision score / min
0.63 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
742 vs 987 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 1.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS at 10 min
4.2 vs 2.3
85 of 100 against Diamond Wukong players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 63 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 26, with 0.0 control wards a game.
Among junglers
Wukong junglers with above-median vision score a minute win 57% of games; below it, 47%.
In your wins 0.69, in your losses 0.63 · 29W 26L
Wukong junglers with above-median objective damage a minute win 82% of games; below it, 21%.
In your wins 783, in your losses 322 · 29W 26L
Wukong junglers with above-median control wards a game win 55% of games; below it, 49%.
In your wins 0.0, in your losses 0.0 · 29W 26L