Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
33
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
28
of 100
Mechanics
Skillshots landed and dodged
45
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1327 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
25.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 51 of 100, built on 57 heals + shields a minute and 57 ally heal + shield a minute. Control trails at 28, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.6, in your losses 1.3 · 44W 41L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 2043, in your losses 934 · 44W 41L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 25.4, in your losses 18.2 · 44W 41L