Playstyle
33 games
Playstyle radar
33 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
33 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.27 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 55 of 100, built on 7.7 turret plates a game and 1.7 epic monsters a game. Vision trails at 31, with 3.8 wards cleared a game.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 10% · 21W 12L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.80, in your losses 1.86 · 21W 12L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.26 · 21W 12L