Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
30 gamesFarmingStart here
CS / min
5.5 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.5 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
90 of 100 against Maokai players, and it matters: the better half of Maokai top laners wins 69% of games, the other half 30%.
Kills / min
0.16 vs 0.11
92 of 100 against Maokai players, and it matters: the better half of Maokai top laners wins 58% of games, the other half 40%.
Turret plates / game
10.9 vs 8.3
81 of 100 against Maokai players, and it matters: the better half of Maokai top laners wins 78% of games, the other half 23%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 11% time spent dead. Vision trails at 9, with 0.7 wards cleared a game.
Among top laners
Maokai top laners with above-median CS a minute win 53% of games; below it, 44%.
In your wins 5.5, in your losses 5.2 · 20W 10L
Maokai top laners with above-median wards cleared a game win 54% of games; below it, 45%.
In your wins 0.7, in your losses 0.6 · 20W 10L
Maokai top laners with less time spent dead than the median win 66% of games; with more, 32%.
In your wins 10%, in your losses 12% · 20W 10L