Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
145 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.52 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
1058 vs 851
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
CS at 10 min
79.3 vs 73.6
76 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 52 of 100, built on 0.20 deaths a minute and 11% time spent dead. Vision trails at 21, with 0.1 control wards a game.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.