Playstyle radar
17 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
17 gamesObjectivesStart here
Turret plates / game
3.4 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
1.1 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.19 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 578 damage a minute and 14% team damage share. Vision trails at 26, with 4.2 wards cleared a game.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.