Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
17
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Utility
Healing, shielding, lockdown and saves for allies
22
of 100
Vision
Vision score, control wards and ward clears
0
of 100
Objectives
Epic monsters, objective damage and plates
15
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
14 gamesUtilityStart here
Heals + shields / min
83 vs 183 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
83 vs 183 typical
Peel for the carry through the whole fight instead of following the engage.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 44 of 100, built on 0.50 ally saves a game and 1.3 CC seconds a minute. Damage trails at 0, with 5% team damage share.
Among supports
Alistar supports with above-median heals + shields a minute win 74% of games; below it, 30%.
Alistar supports with above-median ally heal + shield a minute win 74% of games; below it, 30%.
Alistar supports with fewer deaths a minute than the median win 72% of games; with more, 32%.