Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
278 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1079 vs 870
84 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 62% of games, the other half 36%.
CS at 10 min
71.5 vs 64.1
93 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 55% of games, the other half 44%.
Wards cleared / game
4.5 vs 2.9
85 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 68 of 100, built on 1007 damage a minute and 25% team damage share. Vision trails at 22, with 0.41 vision score a minute.
Among bot laners
Emerald bot laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.