Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
88
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season244 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
322 vs 356 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kill participation
33% vs 36% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
CS / min
7.5 vs 7.0
71 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 59% of games, the other half 40%.
Vision score / min
1.27 vs 0.81
100 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 53% of games, the other half 46%.
Control wards / game
1.8 vs 0.4
86 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 88 of 100, built on 1.29 vision score a minute and 2.1 control wards a game. Damage trails at 37, with 20% team damage share.
Among top laners
Aatrox top laners with above-median objective damage a minute win 74% of games; below it, 25%.
This season, in your wins 516, in your losses 254 · 132W 111L
Aatrox top laners with above-median kill participation win 52% of games; below it, 47%.
This season, in your wins 34%, in your losses 36% · 133W 111L