Playstyle radar
17 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
386 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.2 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 49 of 100, built on 23% team damage share and 811 damage a minute. Farming trails at 20, with 5.7 CS a minute.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.