Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
52 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
66.2 vs 77.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Damage / min
1076 vs 916
80 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 61% of games, the other half 42%.
Objective damage / min
366 vs 289
70 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 77% of games, the other half 26%.
Solo kills / game
3.6 vs 2.4
76 of 100 against Diamond Zoe players, and it matters: the better half of Zoe mid laners wins 62% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 73 of 100, built on 939 damage a minute and 24% team damage share. Farming trails at 19, with 58.7 CS at 10 min.
Among mid laners
Zoe mid laners with fewer deaths a minute than the median win 71% of games; with more, 32%.
In your wins 0.19, in your losses 0.32 · 26W 26L
Zoe mid laners with less time spent dead than the median win 69% of games; with more, 34%.
In your wins 10%, in your losses 15% · 26W 26L
Zoe mid laners with above-median CS at 10 min win 55% of games; below it, 48%.
In your wins 65.9, in your losses 51.5 · 26W 26L