Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
61
of 100
Damage
Damage per minute and share of the duo's damage
98
of 100
Frontline
Damage soaked and mitigated for the duo
25
of 100
Utility
Healing and shielding for the duo
22
of 100
Control
Crowd control uptime and immobilizations
12
of 100
Mechanics
Skillshots landed and dodged
64
of 100
last 60season91 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.0 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1762 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
17.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2296 vs 1552
97 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
16% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 98 of 100, built on 16% team damage share and 2296 damage a minute. Control trails at 12, with 1.0 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.0, in your losses 0.8 · 50W 41L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2080, in your losses 1371 · 50W 41L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 13.4, in your losses 15.5 · 50W 41L