Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
46 vs 73 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.00 vs 0.41 typical
Keep the save for the ally the enemy actually dives.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
83 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 72% of games, the other half 32%.
Ally heal + shield / min
129 vs 97
78 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Heals + shields / min
129 vs 97
78 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 62 of 100, built on 0.19 deaths a minute and 9% time spent dead. Damage trails at 17, with 341 damage a minute.
Among supports
Thresh supports with above-median objective damage a minute win 75% of games; below it, 30%.
Thresh supports with above-median ally saves a game win 58% of games; below it, 50%.
Thresh supports with above-median epic monsters a game win 75% of games; below it, 34%.