Playstyle radar
11 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 51 of 100, built on 817 damage a minute and 21% team damage share. Survivability trails at 28, with 0.26 deaths a minute.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.