Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season196 games
What to work on
60 gamesVisionStart here
Vision score / min
2.37 vs 2.77 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kill participation
50% vs 56% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Control wards / game
3.3 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
136 vs 85
80 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
CS / min
1.4 vs 1.1
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 75 of 100, built on 0.17 deaths a minute and 8% time spent dead. Aggression trails at 27, with 0% first blood rate.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.36, in your losses 1.44 · 96W 100L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 46%, in your losses 42% · 96W 100L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 2.3, in your losses 2.1 · 96W 100L