Playstyle radar
60 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
last 60season114 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
1.7 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 52 of 100, built on 2.0 solo kills a game and 12% first blood rate. Objectives trails at 24, with 2.8 turret plates a game.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
This season, in your wins 0.17, in your losses 0.28 · 51W 63L
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
This season, in your wins 9%, in your losses 14% · 51W 63L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 4.9, in your losses 1.1 · 51W 63L