Playstyle radar
38 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
38 gamesObjectivesStart here
Epic monsters / game
1.6 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
6.5 vs 7.8 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Time spent dead
5% vs 7%
86 of 100 against Diamond Janna players, and it matters: the better half of Janna supports wins 67% of games, the other half 36%.
Objective damage / min
143 vs 94
83 of 100 against Diamond Janna players, and it matters: the better half of Janna supports wins 77% of games, the other half 26%.
Kills / min
0.14 vs 0.05
100 of 100 against Diamond Janna players, and it matters: the better half of Janna supports wins 57% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 72 of 100, built on 632 damage a minute and 17% team damage share. Vision trails at 50, with 5.3 wards cleared a game.
Among supports
Janna supports with above-median epic monsters a game win 82% of games; below it, 38%.
In your wins 1.9, in your losses 0.6 · 25W 13L
Janna supports with above-median wards cleared a game win 54% of games; below it, 49%.
In your wins 6.2, in your losses 3.6 · 25W 13L