Playstyle
19 games
Playstyle radar
19 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
19 gamesFarmingStart here
CS at 10 min
67.0 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.8 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
3.4 vs 1.9
89 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 61 of 100, built on 618 objective damage a minute and 10.6 turret plates a game. Vision trails at 33, with 0.0 control wards a game.
Among mid laners
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.